Poll

What chance of the weapon jamming would you consider appropriate?

0% (No jamming at all)
0,0001% (1/10000 shots)
0,001% (1/1000 shots)
0,002% (1/500 shots)
0,005% (1/200 shots)
0,01% (1/100 shots)
0,02% (1/50 shots)

Author Topic: Gun jam probability poll  (Read 6199 times)

cat

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Gun jam probability poll
« on: June 08, 2011, 02:37:26 PM »
The official gun jamming poll
How often would you like to have your gun jam?

Datastream

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Re: Gun jam probability poll
« Reply #1 on: June 08, 2011, 02:50:58 PM »
I'd say 0.0015% but there is no option for that. Something in between 1/500 and 1/1000 shots seems decent. Because the possibility is still there and can cause some fear but to have it jam everytime you unload all your ammo you carry with you is just a bit too much. You are going for realism and having them jam that quick all the time is not part of realism.

RedKaos

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Re: Gun jam probability poll
« Reply #2 on: June 12, 2011, 12:43:43 AM »
This would have to be very dependent on the weapon. A revolver never jamming or a Tec (From personal experience) jamming a crap ton. If this would be hard to script in as you already have a jamming system implemented just needing a percentage, I would have to say 1 and 500 chance.

cat

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Re: Gun jam probability poll
« Reply #3 on: June 12, 2011, 12:48:44 AM »
The system is easy to adjust "per-weapon" so more reliable weapons can have different probabilities.

Quentin White

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Re: Gun jam probability poll
« Reply #4 on: June 12, 2011, 05:53:37 PM »
Are you planing more kinds of same weapon? Like:
Rusty makarov, New makarov,  Worn-out makarov,...

More kinds of same weapon mean more realism in maps (Weapon found in old barn will be definitely worse then new weapon from gun shop.)

cat

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Re: Gun jam probability poll
« Reply #5 on: June 15, 2011, 03:57:33 PM »
That idea is on the "C" list. Means I am going to consider it.

KaosH

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Re: Gun jam probability poll
« Reply #6 on: August 31, 2011, 09:11:09 PM »
I just wanna say. Higher gunjams makes the tension WAY Higher. That would be awesome
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Syn32

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Re: Gun jam probability poll
« Reply #7 on: September 04, 2011, 05:01:31 PM »
1/50

and will the be a jam sytem for reloading to

Braindawg

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Re: Gun jam probability poll
« Reply #8 on: June 21, 2012, 11:18:51 PM »
1/50

and will the be a jam sytem for reloading to

We want this to be ZMBE, not Far Cry

cat

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Re: Gun jam probability poll
« Reply #9 on: June 26, 2012, 09:02:32 AM »
Far Cry 2 is one of my favorite games.
« Last Edit: July 16, 2012, 01:04:34 PM by cat »

OmegaPL

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Re: Gun jam probability poll
« Reply #10 on: July 13, 2012, 02:07:21 PM »
jam system for reloading would be fine too
i think like a RedKaos it should dependent on type of weapons
revolver shouldn't be jammed as often as for ex. tec