Author Topic: Developer update thread  (Read 19813 times)

cat

  • Administrator
  • Jr. Member
  • *****
  • Posts: 55
    • View Profile
Re: Developer update thread
« Reply #30 on: August 26, 2011, 04:07:19 PM »
Quote
btw Did you check out my suggestion for items instead of classes?
I am not a fan of selectable classes. In ZMBE you are going to define your class by the guns you find or spawn with.

KaosH

  • Newbie
  • *
  • Posts: 27
    • View Profile
    • Email
Re: Developer update thread
« Reply #31 on: August 31, 2011, 08:48:45 PM »
I dont want anyone to take this the wrong way. But after a week has passed. I just want to know, when the next ETA is for the ZOMBE?
Its just out of curiosity. Im not trying to rush anything  :-\
-------------------------------------------------------------------
I am awesome sauce
-------------------------------------------------------------------

count_snipula

  • Newbie
  • *
  • Posts: 28
  • lol
    • View Profile
Re: Developer update thread
« Reply #32 on: September 05, 2011, 04:14:50 PM »
will players have the ability to kick back zombies if yes that would be great :P

KaosH

  • Newbie
  • *
  • Posts: 27
    • View Profile
    • Email
Re: Developer update thread
« Reply #33 on: September 11, 2011, 03:33:07 PM »
Thumbs up on the kicking. If we are gunna die in a single hit. It might as well be done while I'm kicking in their undead faces
-------------------------------------------------------------------
I am awesome sauce
-------------------------------------------------------------------

count_snipula

  • Newbie
  • *
  • Posts: 28
  • lol
    • View Profile
Re: Developer update thread
« Reply #34 on: September 11, 2011, 06:45:28 PM »
Thumbs up on the kicking. If we are gunna die in a single hit. It might as well be done while I'm kicking in their undead faces


what i meant was simply kicking some back to a shootable distance

KaosH

  • Newbie
  • *
  • Posts: 27
    • View Profile
    • Email
Re: Developer update thread
« Reply #35 on: September 20, 2011, 01:20:02 AM »
Any updates?
I don't want to be pushy, but if you could check in every week or so, my nerves would be settled.
You dont need to post any real updates, but inform us your still working on it. Im half scared to death this mod might die.
« Last Edit: September 26, 2011, 03:24:39 AM by KaosH »
-------------------------------------------------------------------
I am awesome sauce
-------------------------------------------------------------------

KaosH

  • Newbie
  • *
  • Posts: 27
    • View Profile
    • Email
Re: Developer update thread
« Reply #36 on: September 26, 2011, 03:26:50 AM »
Thumbs up on the kicking. If we are gunna die in a single hit. It might as well be done while I'm kicking in their undead faces


what i meant was simply kicking some back to a shootable distance

I know. Its just that at one point, no matter where your at. There will be too much zombies. You would be overwhelmed and not have enough time to reload. If I where in a situation like that. I would start ballisticly kicking everything.
-------------------------------------------------------------------
I am awesome sauce
-------------------------------------------------------------------

cat

  • Administrator
  • Jr. Member
  • *****
  • Posts: 55
    • View Profile
Re: Developer update thread
« Reply #37 on: September 26, 2011, 10:57:21 AM »
Quote
Any updates?
I don't want to be pushy, but if you could check in every week or so, my nerves would be settled.
You dont need to post any real updates, but inform us your still working on it. Im half scared to death this mod might die.

I am working on it. Spent too much time on it to simply drop it all. The problem is that it is sort of stop and go because I got other things to take care of too.

KaosH

  • Newbie
  • *
  • Posts: 27
    • View Profile
    • Email
Re: Developer update thread
« Reply #38 on: September 28, 2011, 02:46:02 AM »
Its cool. I also have things I do. Keep up the good work. Don't forget to check in every week or so.
-------------------------------------------------------------------
I am awesome sauce
-------------------------------------------------------------------

KaosH

  • Newbie
  • *
  • Posts: 27
    • View Profile
    • Email
Re: Developer update thread
« Reply #39 on: October 27, 2011, 04:04:25 AM »
Anything awesome you wanna tell the community?  :P
-------------------------------------------------------------------
I am awesome sauce
-------------------------------------------------------------------

KaosH

  • Newbie
  • *
  • Posts: 27
    • View Profile
    • Email
Re: Developer update thread
« Reply #40 on: December 01, 2011, 01:17:29 AM »
Anything new?
-------------------------------------------------------------------
I am awesome sauce
-------------------------------------------------------------------

cat

  • Administrator
  • Jr. Member
  • *****
  • Posts: 55
    • View Profile
Re: Developer update thread
« Reply #41 on: June 10, 2012, 08:39:07 AM »


And you people thought the mod is dead!
Anyway, screenshots of the enhanced fx. These are rough tests with placeholder particles. You can expect  a huge mess spraying out of gunshot wounds on zombies.
« Last Edit: June 10, 2012, 08:41:32 AM by cat »

Quentin White

  • Newbie
  • *
  • Posts: 30
  • Wielder of the Lightbringer sword!
    • View Profile
Re: Developer update thread
« Reply #42 on: June 10, 2012, 01:24:23 PM »
Nice to see, that you are still working on this mod. For a while I really thought this mod is dead. And Im glad I was wrong  ;)

cat

  • Administrator
  • Jr. Member
  • *****
  • Posts: 55
    • View Profile
Re: Developer update thread
« Reply #43 on: June 12, 2012, 05:25:42 PM »


//Developer Update

-> Splatter fx
Spent the last 5 days on the particle system with the goal to enhance gore and splatter fx. Happy with how it works so far. Also worked a bit on custom sounds. When a zombie dies from a headshot it will emit a wet, crunchy sound effect (which I mixed out of several sound files I specifically purchased for that purpose).

->Weapons
The weapon sound effects also have been enhanced. These will be the meatiest, most hard-hitting sound effects ever to be emitted by a Makarov pistol in a video game.

->Zombies
Next to do is to hook the basic zombie up with different types of armor and have it spawn out of the control of the zombie master. The zombie master only has to spawn several of these and will get a random selection of different armor levels.


cat

  • Administrator
  • Jr. Member
  • *****
  • Posts: 55
    • View Profile
Re: Developer update thread
« Reply #44 on: June 16, 2012, 06:05:43 PM »