//Developer Update-> Splatter fx
Spent the last 5 days on the particle system with the goal to enhance gore and splatter fx. Happy with how it works so far. Also worked a bit on custom sounds. When a zombie dies from a headshot it will emit a wet, crunchy sound effect (which I mixed out of several sound files I specifically purchased for that purpose).->Weapons
The weapon sound effects also have been enhanced. These will be the meatiest, most hard-hitting sound effects ever to be emitted by a Makarov pistol in a video game.->Zombies
Next to do is to hook the basic zombie up with different types of armor and have it spawn out of the control of the zombie master. The zombie master only has to spawn several of these and will get a random selection of different armor levels.