ZMBE General > ZMBE Custom Content



Quentin White:
iv been working on new version of my old map. There are few new buildings and objectives

Main objective:
Use radio and wait for help. (This takes 5 minutes)

optimal objectives:
1 Bring gas can to the generator(This will turn on many lights. You have now better chances in fight)

2 Bring propane tank to the gate (Gate will explode and you will have enough space for ammo cart )

3 Bring three bateries to the gate (after you'v done obj. 2 . This will close gate, so no zombies are able to pass)

4 Push ammo cart to the shop (after you'v done obj. 2 . There is cart loaded with 40 boxes of shotgun ammo and 16 shotguns. You will be able to take them at shop. Its impossible to finish this objective, if the obj. 3 is complete)

5 Will you find secret weapon? (There is secret weapon hidden. You have to solve some puzzles to get this strong weapon)

Main improvements:
From now, there are new buildings:
1 Pub:
Many chairs and tables. Good place for baricading.

2 Shop
This place has loads of ammo. But, there are no weapons.

3 House
Small house. There are some weapons. This is good place for baricading too.

4 Cottage
Small building. There are some weapons (1 hidden) and some ammo. Its good place for baricading too

Most important, there are doors which connects both sides of map

This version is unfinished. There are still some bugs and glitches. Try this map and tell me if found something.

Things to do:
(i will add more, if you report somethink)
-add texts for objectives
-add more details
  1. decals: about 70%
  2. props: about 40%
-add more nodes
-create displacement
-repair cart and shop doors


Lots of traps that would make me one happy zombie master ;D, and make for some interesting gameplay! I would love to play this map on a server! :D

Quentin White:
I will add more traps, but right now i have some problems with navigation, ammo cart and shop doors. Cart and doors can be repaired in matter of minutes, but this navigation really makes me sad  :( .

-Iv added some details and finaly created displacement

Quentin White:
This mod is in development again, so it is time for me to create somethink new. I started working on this few hours ago. I will create topic for this map, but not now.
There is a little sneak-peek:

It's a good new knowledge, I'll put these things to use.


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